Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
Resultados de buscar : Illusionary Armor
Armored Armadillo
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)