Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Resultados de buscar : Illusionary Armor
Improvised Armor
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3} ({3}, Discard this card: Draw a card.)
Armored Griffin
Flying, vigilance
Flowstone Armor
You may choose not to untap Flowstone Armor during your untap step.
{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.