Banish 1 Normal Trap from your Deck, except «Trap Trick», and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 «Trap Trick» per turn.
Resultados de buscar : Trap Hole (SDBT-EN028 Common)
Traptrix Vesiculo (SDBT-EN008 Common)
Unaffected by the effects of «Hole» Normal Traps. You can only use 1 of the following effects of «Traptrix Vesiculo» per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 «Hole» Normal Trap in your GY; Set it to your field.
Thunder Hand (SDBT-EN022 Common)
If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent’s card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of «Thunder Hand» once per turn.
Ice Hand (SDBT-EN021 Common)
When this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 «Fire Hand» from your Deck.
Fire Hand (SDBT-EN020 Common)
When this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 «Ice Hand» from your Deck.